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	 The following paper was originally presented at the

		     Third Annual Tcl/Tk Workshop
		 Toronto, Ontario, Canada, July 1995

	   sponsored by Unisys, Inc. and USENIX Association



	    It was published by USENIX Association in the
		  1995 Tcl/Tk Workshop Proceedings.
 
 
 
 
        For more information about USENIX Association contact:
 
                   1. Phone:    510 528-8649
                   2. FAX:      510 548-5738
                   3. Email:    office@usenix.org
                   4. WWW URL:  http://www.usenix.org
 
 
 
 
 
^L
         Experience with Tcl/Tk for Scientific and
                 Engineering Visualization


                     Brian W. Kernighan

                   AT&T Bell Laboratories
               Murray Hill, New Jersey 07974
                    bwk@research.att.com


                          ABSTRACT


This paper relates experience gained while  building  a
graphical user interface for a system that helps design
and implement indoor  wireless  communications  facili-
ties.   In  this  paper, I will describe this interface
briefly, and draw some  conclusions  about  what  works
well  and  what  does  not.  I will also compare Tcl/Tk
with Visual Basic for the same application.



1.  Overview

     For the past 18 months we have been developing a system
for  design  and  optimization of indoor wireless communica-
tions systems.  The input is a description  of  the  coordi-
nates and composition of the walls of a building, and myriad
parameters for power, frequency, antenna  types,  signal  to
noise  ratios,  etc.   A  family  of programs computes radio
energy throughout the building to predict  the  behavior  of
the  system,  optimize  the locations of base-station trans-
ceivers to minimize system cost, and analyze coverage,  sen-
sitivity, etc.  The overall system is described in [F95].

     The user interface is a Tcl/Tk program that coordinates
the  activities of these programs.  It displays plan, eleva-
tion, and perspective views of a building, and shows in liv-
ing  color  the  power  received  at each location for given
base-station positions.   The  picture  may  be  scaled  and
panned  over;  station  locations  and parameters may be set
interactively.

     Figure 1 shows the plan  and  elevation  views  of  one
floor of the Hynes Convention Center in Boston as it appears
through this interface.  A base station (the small blue cir-
cle) has been placed at the center of the circular area near
the bottom left, three meters above the floor.  The coverage
map  in  the  plan  view shows received signal strength at a
height of one meter throughout the building, using the color
scale  shown  near  the  upper  right corner.  Areas below a
selectable threshold (here  -78  dBm)  are  shown  in  gray.
(Normally this appears in brilliant color; you may be seeing
a gray scale copy, which is not nearly as nice.)


Figure 1:  Interface view of Hynes Convention Center, Boston



     Each menu button across the top of the display raises a
sub-menu  of  further  choices,  some of which in turn raise
other top-level windows.  For example, the  Parameters  menu
provides submenus for setting parameters of prediction algo-
rithms, radio properties, grid  spacing,  optimization,  and
color  map.   It also provides for saving and restoring cur-
rent parameter settings and base locations, and for  restor-
ing  all  parameters to their default state.  Figure 2 shows
the Predictor and Radio parameter  sub-menus  to  illustrate
the general style.


    Figure 2:  Menus for predictor and radio parameters



     The most important component of the  system  is  a  C++
program  that predicts radio coverage throughout a building,
given parameter values and building  geometry  and  composi-
tion.   This  program (dubbed ``bounce'' because it works by
tracing rays as they bounce around the building) reads ASCII
input  files of parameters and wall data, and produces ASCII
output files giving, for example, coverage at each point  of
a  grid  that  covers  the building.  Figure 3 shows a small
sample of input and output files.


    filetype bounce
    output coverage
    prediction image
    nbounce 1
    ndiffract 0
    antenna isotropic qw-monopole
    power 34
    freq 1.92
    threshold -70
    nxmit 1
    xmit 1 19.7 7.3 3 power 34 azimuth 0 tilt 0 antenna isotropic
    ...

                  (a) Input parameter file


    filetype wall
    title law office
    wall        1     0.914   8.839   0.000   5.486   8.839   3.657   2   3
    wall        2     5.486  10.058   0.000   7.010  10.058   3.657   2   3
    wall        3     7.010   8.534   0.000  11.277   8.534   3.657   2   3
    wall        4    11.277   7.315   0.000  16.763   7.315   3.657   2   3
    ...

                 (b) Wall description file


    filetype rcvr
    grid    0.9295 1.034 1  0.5 0.5 0       43 31 1
    ...
    nrcvr 729
    nxmit 1
    xmit 1 19.5 6.3 3 antenna isotropic power 34 azimuth 0 tilt 0
    rcvr 1 0.9295 9.035 1 -53.8572 1.77397 0
    rcvr 2 0.9295 9.535 1 -63.7057 1.78578 0
    rcvr 3 0.9295 10.034 1 -61.7194 1.60315 0
    ...

                      (c) Output file


         Figure 3:  Input and output file excerpts.



     A second component is an  optimizer  that  attempts  to
improve coverage by moving base stations; it calls bounce as
a subroutine.  There are also a handful of  supporting  pro-
grams.  All of these are controlled by the user interface.

     The components of this system have been  in  continuous
evolution  since the fall of 1993; in particular, there have
been many versions of the user interface.   Quite  early,  I
decided not to use any extended version of Tcl or Tk, nor to
write C code to be bound into the same executable  as  Wish;
all   communications  would  be  with  standalone  programs,
through files or pipes.  This has simplified portability  to
our  user population, who are not comfortable with importing
any public domain software, let alone an amalgam from multi-
ple  sources.   At  the  same time, it does not seem to have
cost much in development time or efficiency.

     In any case, the system structure clearly reflects this
decision.   The  Tcl/Tk  interface  handles drawing and user
interaction, and is currently about 3000 lines long.  A sep-
arate  program,  originally  in  AWK and now in C++, manages
data structures for  wall  and  receiver  grid  coordinates.
This  program  is about 1400 lines long.  These programs are
described further in the next section.

     The split into two components was encouraged and  ulti-
mately  forced  by  two  issues.   First, Tcl's notation for
arithmetic expressions is clumsy; it is easier to write most
expressions  in C.  More important, however, Tcl is not very
good at data structures, since it provides only  associative
arrays  and strings (upon which a veneer of linked lists can
be applied).  Again, C or C++ is  more  expressive  and  the
code  is much easier to maintain.  These operations also run
significantly faster in C/C++; this  more  than  compensates
for any extra file traffic.

2.  Canvases

     The user interface makes extensive use  of  the  canvas
widget.  One can draw a variety of graphical objects on can-
vases, including lines, rectangles, circles, ellipses, text,
and  arbitrary polygons, in any color, with outlining, shad-
ing, etc.  Each object can be  tagged  with  any  number  of
strings  so that groups of objects can be treated as a unit.
Any group of objects can be scaled or moved independently of
others.

     The plan and elevation views of a  building  are  drawn
with  a modest number of lines; coverage maps are drawn with
lots of colored rectangles, one for each  grid  point.   For
example,  the  Hynes  convention  center is about 140 by 175
meters and has 313 walls (on the one  floor  shown);  bounce
automatically  generates  a  grid  of  2329  rectangles of 3
meters on a side to cover this  area.   AT&T's  facility  in
Middletown,  NJ,  has 4320 walls on five floors; this is the
largest building for which we have done serious experiments.

Tags

     The tag mechanism provided by  canvases  is  indispens-
able.   Each wall is tagged with the name  walls so that all
walls can be manipulated at once.   Each  wall  also  has  a
unique  tag  and an encoded composition so that its identity
and properties can be displayed when the mouse is clicked on
it.   Each  colored  rectangle  is tagged with its power and
delay values so these can be displayed  when  the  mouse  is
pressed  on  any  point  in the building.  Other objects are
tagged with type names and serial numbers.

     Tags are also used in conjunction with Tk's  raise and
lower  commands  to control visibility.  For example, we can
hide the walls behind the coverage or raise them above by  a
single  command.   We  also  use tags to make sure that base
stations are always displayed above walls,  which  are  nor-
mally  above coverage data.  Rulers may be added or removed;
again, tags make it easy to treat a group of related objects
as a single unit for moving or deleting.

     Specific  events  are  bound  to  specific  tags;   for
example,  base  stations  and  portable  transceivers can be
moved in plan or elevation view and the corresponding object
tracks  in  the  other view.  Walls may be moved only if the
capability is explicitly enabled;  users  are  disturbed  by
walls  that  move  unexpectedly when touched with the mouse.
Most other objects can not be moved under any circumstances.
Touching any point on the canvas displays its coordinates in
building space.

     Finally, tags are the only way to keep track of objects
that  appear  in  more than one canvas.  For example, a base
station appears in both the plan and  elevation  views,  and
when  it  is moved (by the user) in one view, the other view
has to change as well.  The code that is bound to  button  1
on  a base or portable identifies the object in the original
view, finds the object in the other view that has  the  same
name tag, then moves them in unison.

     Almost all interactions take place on  button  1,  with
cursor changes to indicate special states, like preparing to
add or delete a base  or  portable,  or  measuring  a  path.
Users  much preferred a single button model to the more con-
ventional (on Unix) use of three buttons.

Coordinate Systems

     There are too many coordinate systems.   Distances  are
measured  in  meters or feet, and users want to view either,
so conversion functions are ubiquitous.  In the  plan  view,
real  life  has  the  Y coordinate going up, while Tk has it
going down; we finesse this  issue  by  converting  building
coordinates  once and for all.  The same problem arises with
Z coordinates, but it is harder to avoid, since there  is  a
clear  meaning  to up and down in this dimension.  More con-
version functions.  We also stretch the Z coordinate in  the
elevation view, normally by a factor of two, by another con-
version  function.   On-screen  building  displays  can   be
scaled,  which  adds  another  conversion;  furthermore, for
really large buildings, another scaling is needed to  shrink
them  so the range of the slider that controls scaling isn't
too big.  Selecting the largest or  smallest  value  on  the
scale slider scales the whole picture by a factor of 40, but
the slider itself always shows a range from 0 to 40.

     Of course it is not sufficient merely  to  scale  every
item  on a canvas.  The small colored circles that represent
base and portable stations have to remain a constant size as
the  building  is  scaled.   Fortunately,  this one is easy:
scale everything, then use tags to rescale the bases to can-
cel  the  original  scaling.  Another conversion function is
needed.

     There are also some potential problems of  lost  preci-
sion  in  the  coordinates of bases and portables.  They are
stored in most places in terms  of  their  centers,  but  Tk
stores  them in terms of their bounding box.  Another set of
conversion functions is needed.

     Coordinate transformations have been a continuing irri-
tation  and  a fertile source of bugs.  Some of the problems
could have been obviated by better design ahead of time, but
foresight  has  been  difficult  in  a program that has gone
through nearly 30 releases.

Canvas Limitations

     Although canvases are remarkably  flexible,  there  are
some limitations.  Canvases are not bitmaps in Tk 3.6, so it
is difficult to do arbitrary drawing on them.   In  particu-
lar,  since  the  most  effective perspective algorithms are
based on raster-filling in the proper Z order, we use a sep-
arate  program  to draw perspective views of buildings.  The
perspective viewer is invoked and  controlled  from  the  Tk
interface,  but  it is implemented (with code from Tom Duff)
as a standalone Xlib program of about 1400 lines of C++.

     One of the features of the interface is a mechanism for
collecting  multiple  displays  onto  a single canvas, where
they  can  be  arranged  and  annotated,   then   saved   in
Postscript.   Unfortunately,  it  is  not possible to make a
direct copy of an item from  a  canvas.   Instead  one  must
interrogate  the  type  and  properties  of  each item, then
instantiate a new item with the same  type  and  properties.
This is excruciatingly slow.  Even a small building requires
several minutes of computing time to copy  the  main  canvas
onto the clone window.

     The X color map that underlies Tk limits us to 256 col-
ors  on  the  screen  at  one  time.  The color scale in the
interface has been restricted to about 150  colors  so  that
there  is  little  danger  of running out, but if some other
program is also using a lot of colors, Tk will go into mono-
chrome mode.

3.  Interprocess Communication

     As mentioned above, the interface  is  split  into  two
main  pieces: a Tcl/Tk portion that handles interaction with
the  user,  and  a  C++  component  that  manages  wall  and
receiver-grid  information.  The two halves of the interface
communicate through files and a two-way pipe.  The C++  pro-
gram  uses  normal  C structures to handle wall and receiver
coordinates, and converts the output of prediction  programs
to Tk commands.  For example, a wall-file line like

    wall 1 138 61 0 138 53 8 1 2

is converted into Tk commands to draw  it  on  two  canvases
(plan  .c and elevation  .h):

    .c create line 690 305 690 265
       -fill black -width 2 -tag {walls #1 w2}
    .h create line 690 80 690 0
       -fill #444444 -width 2 -tag {walls #1 w2}

The multiple tags name the wall and encode its  composition;
a  gray  scale  in the elevation view gives some illusion of
depth.  The commands are written to a temporary file,  which
is read into Tk with a  source command.  The scaling is done
by the C++ program;  there  is  another  set  of  coordinate
transformation functions here too.

     The two-way pipe  requires  synchronous  communication.
In  a  typical  interaction,  the interface sends a one-line
command (an ASCII string) to the C++ program, with  a  flush
to force the output.  The C++ program performs the requested
operation, then replies with a single line that either  con-
tains the entire answer, or points to a file that the Tcl/Tk
program reads with a   source  command;  again  a  flush  is
needed.   For  example, if the user selects Predict received
power from the Predictors menu,  the  interface  creates  an
input  file for bounce, runs it, then sends a command to the
C++ program to load the data computed by bounce.  That  data
is  converted  by  the  C++  program  into Tk commands to be
loaded with  source.

     The prediction (bounce) and optimization  programs  are
completely independent of the interface.  They are called by
Tcl  exec commands and all communication is by  command-line
arguments,  files,  and status returns.  Since some of these
operations can take a very long time, the commands  are  set
running  asynchronously  (using  exec  &).  To keep track of
their status, every few seconds the interface runs   ps|grep
and  displays  its  output;  when the process goes away, the
results can be converted to Tk commands and displayed.   The
process id can be used to kill the job early if necessary; a
Kill button is displayed as long as the process is  running.
This  is somewhat tricky to set up and the output of the  ps
command is system dependent, but overall the mechanism works
well.

     The separation of the interface  into  Tcl/Tk  and  C++
halves  has  also been successful; each half concentrates on
what it does well, and there is less need to  force  a  lan-
guage  into  a  task  that it wasn't meant for.  At the same
time, there are some definite problems.   The  most  serious
issue  is  that  an  uncomfortable  amount of information is
stored in both halves, and must be kept consistent.

     For instance, the scale is needed by the interface  for
display  and  by  the  C++ program so that already-scaled Tk
commands can be generated.  Keeping the scale purely in  the
interface  would  work,  although every time data was loaded
from the C++ program it would have to be  scaled  (and  then
the bases and portables would have to be unscaled).  Scaling
is fast enough that this would likely be feasible.

     A more serious problem is keeping track  of  bases  and
portables  in both halves.  New bases and portables are usu-
ally generated by the user with the mouse, and  then  passed
to the C++ program; coordinates have to be unscaled and con-
verted from bounding box to center.  But bases and portables
can  also come from data files, so they may be seen first by
the C++ program.  Furthermore, bases and  portables  have  a
display  size  that  is  independent  of  scaling, and color
attributes that have to be dealt with by both halves.  Keep-
ing  these  possibilities  straight has been an ongoing nui-
sance.

     A final issue is how to  handle  wall  editing.   Users
want  to  be  able  to  add, delete, and move walls with the
mouse, but the information about walls is kept  in  the  C++
program.  This requires further coordination between the two
halves, and more coordinate transformations.

4.  Visual Basic

     It was clear from the outset  that  our  intended  user
population  really wanted the whole set of programs, includ-
ing the interface, to run on a PC under Microsoft Windows.

     After we had enough  experience  to  believe  that  the
interface  was  somewhat stable, I undertook a subset imple-
mentation for Windows 3.1.  The prediction and  optimization
C++  code  needed  almost no changes; those programs are now
identical on Unix and Windows.  The real issue is the inter-
face.   There are a couple of preliminary versions of Tcl/Tk
available for Microsoft Windows,  but  these  were  not  yet
robust  enough  to  be  seriously  considered.   It was also
unclear whether they would provide an interface that had the
right  look  and  feel for Windows users.  And of course our
users would be even less happy depending  on  these  untried
and unsupported packages.

     The obvious alternative is Microsoft  Visual  Basic,  a
popular  user  interface builder for Windows.  VB provides a
set of about 20 ``controls''  that  are  analogous  to  Tk's
dozen  widgets; for example, there is a ListBox control that
looks much like Tk's  list widget, and a pair of  ScrollBars
that  match  Tk's   scale widget.  Each control comes with a
set of properties directly equivalent to Tk's  configuration
parameters;  these  may  be  set  statically or at run time.
Each control also comes with a set of methods -  the  opera-
tions  that  can  be  performed on it (like inserting a line
into a list box) - and a set of events that it responds  to.
Again,  though details vary quite a bit, the analogy with Tk
is strong, and familiarity with one system makes it easy  to
understand the other.

     To program in VB, one  interactively  selects  controls
from  a  menu,  places them on a Form (a control rather like
Tk's  frame), and sets initial properties from another menu.
Still another set of menus gives access to templates for the
code to be executed for events; this is  equivalent  to  the
code  one  writes for the  -command operation of a widget or
for the  bind command, but VB is more structured in how this
is  expressed.   For  example,  the subroutine for the event
that occurs  when  a  button  is  pushed  is  always  called
button-name_Click.

     Syntax is checked as code is entered so trivial  errors
are  caught  instantly;  global errors like missing declara-
tions or misspelled names are caught when execution  begins.
If  the program contains no errors, all of the code and con-
trol windows are hidden, so the screen looks as it will when
the application is real use.  The cycle of editing and test-
ing is very convenient in  VB,  though  the  facilities  for
viewing  and  editing  text are so primitive that one yearns
for a powerful editor like  ed.

     Figure 4 shows a set of VB windows during design of the
interface.   The  top  window is VB's main control, the left
window is the tool bar for the available controls,  and  the
right window is the property list for the horizontal scroll-
bar  HScroll1, which is the currently-selected control.  The
window  labeled  ``WiSE  for  Windows 0.2'' is the interface
itself (undergoing construction) and  ``FORM1.FRM''  is  the
code  window,  showing  parts of two subroutines.  The top,
Form_Load, is executed when the main window is first loaded.
The  bottom,   HScroll1_Change, is executed when the scaling
scrollbar (to the right of the word ``Scale'') is changed.


           Figure 4:  Visual Basic Design Screens



     Most operations that can be done at form-creation  time
can  also be done during execution, but VB is not as dynamic
as Tcl/Tk; in particular, there is no  equivalent  of  the
source  command.   There  is  a clear-cut separation between
``compilation'' and execution, so it is not possible to cre-
ate code on the fly as one can do in Tcl.

     Figure 5 shows a similar prediction to the one seen  in
Figure 1, using the Visual Basic interface on Windows.


       Figure 5:  Visual Basic interface on Windows


     The version of the wireless interface with VB is incom-
plete,  as  are any conclusions that might be drawn from the
experience.  Nevertheless, it is clear that VB is an  effec-
tive  way  to  create interfaces for Windows programs.  Here
are some specific observations.

     VB provides an interactive facility  for  creating  the
initial  geometry  of  an  interface (something that Tk does
not, though packages like XF do).  This  is  convenient  for
getting  started,  much  easier than Tk's  pack command.  In
effect it is an interactive version of Tk's  place  command.
But  Tk's  packer  wins  hands down when one wants to create
windows that change size.  Its dynamic  adjustment  of  sub-
window  sizes  and positions is completely automatic; in VB,
one has to write code for all this tedious geometry (as  one
would have to do with  place).

     Tk provides a richer set of events (inherited  from  X)
than  VB  does,  and they can be combined and used much more
freely.  VB does provide built-in Drag, DragOver  and  Drag-
Drop  methods for some controls, which are convenient if one
can use them, but otherwise inflexible and non-extensible.

     VB provides a common dialog  control  for  file  system
browsing  and  selection;  it is the standard Microsoft file
browser, and is easy to use.  Tk provides no such  standard,
unfortunately,  so  each user has to cobble one together and
each one looks and acts different.  More generally, a  major
strength  of VB is that applications written with it share a
common and familiar look and  feel;  this  is  an  important
selling point for any piece of software.

     VB provides a helpful ``setup wizard'' that gathers all
the  components needed for an export package, and compresses
them onto a minimal set of diskettes.  The package  includes
a standard installation program so the recipient can install
the program on another  machine,  using  the  conventional
A:\SETUP  mechanism.   The recipient need not have a copy of
VB; enough of its functionality is automatically included in
the  export  package.   And  again, the installation process
looks conventional and familiar to the recipient.

     VB's extension language, a dialect of Basic, is  clumsy
but  a  vast improvement on the Basic of years ago.  It pro-
vides integers, single- and double-precision  floating-point
numbers,  strings,  arrays,  and structures.  It has control
flow, functions, subroutines, and real scope  rules.   There
is  an  excellent on-line help system.  As a purely personal
reaction, it took me perhaps a day to internalize VB's  con-
ventional  syntax  and semantics, where it took me months to
become comfortable with Tcl.  Figure 6 shows a  straightfor-
ward  VB  function  that  parses a string into blank or tab-
separated fields that it stores in a global array   FF.   VB
itself provides nothing that does this parsing operation.

    Function Getfields (s As String)
        Dim nf As Integer, inword As Integer, i As Integer
        Dim c As String

        nf = 0
        inword = 0
        For i = 1 To 20
            FF(i) = ""
        Next i
        For i = 1 To Len(s)
            c = Mid(s, i, 1)
            If c = " " Or c = Chr$(9) Then   ' tab
                inword = 0
            ElseIf inword = 0 Then
                nf = nf + 1
                FF(nf) = c
                inword = 1
            Else
                FF(nf) = FF(nf) & c
            End If
        Next i
        Getfields = nf
    End Function


      Figure 6:  Input Field Splitting in Visual Basic



     Figure 7 shows a  more  graphical  piece  of  code,  an
excerpt from the subroutine that reads received power infor-
mation from a file, parses each line with    Getfields,  and
draws colored rectangles in the plan view.


    Open fname For Input As fn
    Do Until EOF(fn)
        ' w, n, x0, y0, z0, pwr, dly
        Line Input #fn, s
        n = Getfields(s)
        If FF(1) = "rcvr" Then
            x0 = HScroll1.Value * CDbl(FF(3))
            y0 = HScroll1.Value * CDbl(FF(4))
            pwr = CDbl(FF(6))
            ntot = ntot + 1
            If pwr >= hscrThresh.Value Then
                nin = nin + 1
                Line (x0 - dx, y0 - dx + Dy)-Step(2 * dx, 2 * dx),
                     Colormap(pwr + 100), BF
            Else
                Line (x0 - dx, y0 - dx + Dy)-Step(2 * dx, 2 * dx),
                     RGB(100, 100, 100), BF
            End If
        ...


     Figure 7:  Received Power Display in Visual Basic



     One of the most important properties of VB is  that  it
is  easy  to  connect  VB  code  with dynamic link libraries
(.DLL's), which are the standard way in which components are
packaged  in Windows.  These libraries can be one's own code
or code from others.  This is analogous to the    tclAppInit
mechanism,  but  simpler  and cleaner.  (VB can only link to
16-bit .DLL's, perpetuating the arcane problems of the orig-
inal  PC  architecture.)  There is also a substantial third-
party industry creating new VB controls to  be  included  in
arbitrary  programs,  and adventurous users can do the same.
This is equivalent to writing new Tk widgets and appears  to
be of similar complexity.

     By far the most serious  limitation  for  the  wireless
interface  application  is that VB provides nothing remotely
approaching the  canvas  widget  in  capabilities,  and  the
thought  of  programming  equivalent  behavior  in  Basic is
daunting.  At the bottom, the VB Form control provides  only
the  graphics  primitives of lines, circles, and rectangles.
There are no tags, so one has to keep track of  objects  for
oneself.   Graphic  objects appear to be handled strictly as
bitmaps, with only a minimal notion of Z order, so moving an
object  (for  example a base) can leave a hole behind.  Much
painful code would have to be  written;  the  best  approach
would probably be to create a Canvas control.

     VB also suffers from having to run in the awful Windows
environment,  where  the  least  provocation can cause one's
entire machine to go catatonic.  Interprocess  communication
in  the  Unix sense is difficult in Windows; mechanisms like
DDE and OLE are complicated beyond description, and a simple
notion  like  the  pipe is non-existent.  Newer systems like
Windows NT and Windows 95 appear  to  be  incompatible,  but
they  are still complicated.  Compilers, though blessed with
elaborate user interfaces, are bug-ridden and shaky.

     As a rough summary, for the specific  purposes  I  have
used  it  for,  Visual  Basic  is  significantly better than
Tcl/Tk for the purely visual part (creating the interface on
the  screen  and  having  it look somewhat like a commercial
product), worse for programming, and  extremely  unsatisfac-
tory  for  interprocess  communication.  Each is the easiest
interface-building tool in its native environment.

5.  Observations and Conclusions

     I began building interfaces  with  conventional  tools,
with  toolkits  like  Xt  and widget sets like Motif.  These
were incredibly frustrating: it was necessary to study  hun-
dreds  or  even  thousands  of  pages  of  manuals and write
voluminous code to achieve even the  simplest  effects.   By
this  standard,  Tcl/Tk  is wonderfully productive; in a few
hours one can accomplish what might well take days  or  even
weeks with C-based tools.

     For the wireless application, this has been  especially
important:  since  I am implementing for an application area
in which I am not an expert, it is vital to adapt quickly to
the  needs of the real users.  I have done a great number of
experiments to refine the interface; this amount  of  evolu-
tion and refinement simply would not have been possible with
another tool.

     Tk is efficient enough for most purposes;  some  compo-
nents,  like text widgets, are so fast that one is left won-
dering how they could work so well.  Other aspects, such  as
parsing input, seem surprisingly slow, and canvas copying is
unusable.  It would be helpful to have a cost model for var-
ious  Tcl  and  Tk  constructs, to help predict what will be
fast and what will not.

     Fortunately, however, it has proven straightforward  to
partition tasks between Tcl and C++ to match each to what it
does best.  The Tcl mechanisms for inter-process  communica-
tion  are  reliable and fast, so this works well.  Extending
the system by writing code to be loaded  directly  with  the
Tcl library, as Ousterhout's original design intended, gives
better efficiency and simpler program structure at a  modest
cost in portability.

     I am not convinced that Tcl would survive by itself; it
has many competitors.  But coupled with Tk, there is nothing
else in the Unix world that comes even  close  for  building
interfaces.  The package is extremely robust, very well doc-
umented, and has an active and cooperative group  of  users.
The  source  code  is  freely available and of exceptionally
high quality.  It is clearly possible to  build  production-
quality user interfaces with Tcl/Tk, and to do so far faster
than with competing tools.

Acknowledgements

     I am deeply indebted to the other members of the  group
that  has worked together on the wireless system: Steve For-
tune, David Gay, Orlando Landron, Reinaldo  Valenzuela,  and
Margaret Wright.  Their endless patience and helpful sugges-
tions have contributed greatly to the interface  and  to  my
enjoyment  in  building  it.   I  am  also  grateful to John
Ousterhout for creating and disseminating  a  tool  of  such
value.


References


[F95]S. J. Fortune, D. M. Gay, B. W. Kernighan, O.  Landron,
     R.  Valenzuela,  M.  H.  Wright,  WISE Design of Indoor
     Wireless Systems.     IEEE  Computational  Science  and
     Engineering, 2222, 1, pp. 5868, March 1995.

